Author: Marie Brennan
Marie Brennan’s foray into a new fantastical world comes with a lot of promise, built upon her previous series, The Memoirs of Lady Trent. That series, of which the first installment, A Natural History of Dragons, was reviewed here, had been a huge success, thanks to a happy confluence of several factors: an audacious and likeable narrator/protagonist, Isabella Trent herself; the main topic of the narrative – dragons, for many the most beloved fantastical creatures of all; the alt-Victorian/Edwardian setting with all the requisite flowery embellishment of dialogue and narrative; and, last by not least, the wonderful illustrations by Todd Lockwood. So, if you’re reaching for Driftwood with expectations built upon your reading experiences with The Memoirs of Lady Trent, beware: Driftwood has nothing in common with Brennan’s earlier books.
Not to be splitting any literary hairs here, but Driftwood is not really a novel. It’s a series of short stories connected by the setting and the recurring character of Last. Some of the stories are in fact just vignettes, focused solely on worldbuilding and showcasing characters as specimens of a particular culture; some of the other are more robust, having a discernible plot and sometimes even clear evidence of character development within its bounds. There are big and little individual and social dramas, stories of sacrifice and discovery, various religions and all that’s in between. Scarcely any science at all, which is baffling only at the first sight. For as you enter deeper into Driftwood you start to realize that the whole concept is an elaborate impression of our world’s diminishing cultural diversity. That’s my take on it, at least. To my jaundiced eye, the book revolves predominantly around the highly abstract concept of Driftwood itself – a landfill of broken worlds, floating purposelessly and inevitably through mists toward their crushing demise. We get impressions of different cultures and beliefs, alive in one moment and dead in the next, as parts of their worlds are inexorably consumed by the ceaseless grind of entropy.
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