The text below is partially a translation of one of the early, Polish posts, and uses two of my mini-reviews from Goodreads. I re-post it in a slightly expanded version to reiterate my dislike of the series that remains, for some reason, very popular 😉 People often wonder – is it worth one’s time? With 15 books and 12K pages (!), it’s not an easy decision, especially if one is a completionist. I’ve suffered through it all, and it took all of my willpower to get to the end. After that, I not only refused to acknowledge the greatness of Jordan, but also to read any more Sanderson. Well, the second rule I broke last year with Elantris, but it won’t happen again any time soon.
I’ve undertaken the task of reading – or, rather, listening to, and for hundreds of hours, The Wheel of Time, to familiarize myself with one of the most famous series in the world of epic fantasy. Also, with my new Audible account, I wanted to spend my credit-a-month on the longest books available 😉
According to Wikipedia, with 80 million volumes sold, it’s the second most popular fantasy series after Tolkien, and, at least in 2016, GRRM was still trailing behind with 70 million. Published 1990-2013, after Jordan’s death it was finished by the young and talented Brandon Sanderson. And it sounded interesting – long, complete series, no risk I’ll have to wait years to see the conclusion… with a series of heroes I was told I’ll be able to follow from farm-boys to rulers, and even accompanied by a nice soundtrack.
Piotrek: I was very satisfied with myself when, recently, my little niece asked: why is it only uncle Piotr who knows comics? I try to keep Madzia (her sisters are too young) supplied with age-appropriate comics, stuff like Zita the Spacergirl or Yotsuba&, which means I get to read them, out loud and often multiple times 😉 And, since I’m the one to choose, it’s usually something I enjoy myself, but obviously, not things I read in my own reading time. The topic of this review is different. This is a series of graphic novels for everyone to enjoy. I’m not going to leave the verdict for the final parts, I’ll admit straight away: I really like David Petersen’s Eisner-winning Mouse Guard series.
Ola: Don’t forget it’s my find! 😛 It’s indeed a perfect comic book for all ages 7 and up – first, it definitely helps if you can read on your own ;), and second, the plot, themes and execution are best understood when one is at least a tiny bit learned in the ways of the world, having read or listened to Hobbit, for example, or at least made a passing acquaintance with the material culture of medieval times… On the other hand, the educational aspects and the straightforwardness of the plot suggest a younger cant to the target audience. However, I believe that being young at heart is absolutely sufficient to properly appreciate the Mouse Guard story. It’s a decidedly different read to your average superhero comic books, but the heroic and quite adult themes are very much present in David Petersen’s work.
Assassin’s Fate is the final installment in the acclaimed Fitz and Fool Trilogy, and the grand finale for all three trilogies about the two protagonists: The Farseer Trilogy, The Tawny Man Trilogy and, indeed, The Fitz and Fool Trilogy. But more than that, it is quite possibly the crowning achievement and the ultimate conclusion to all Hobb’s writing pertaining to the world of Elderling Realms: Six, sorry, Seven Duchies, Rain Wilds, Kelsingra and beyond. Let’s stop here for a moment and count those: four trilogies – because there’s also Liveship Trilogy – and one tetralogy about Rainwilds, newly hatched dragons and their keepers. Altogether sixteen books, each easily over 500 pages long. A solid piece of one’s life spent on reading – let alone writing! It’s not surprising, then, that Fitz and Fool and Nighteyes had become important persons in my life 😉 and that I was heavily invested in reading the end of their story.
And, before I say anything else, I must say that it is a worthy conclusion. As always, it’s heart-breaking, riveting, harrowing and rewarding, enthralling, cathartic, horrible and beautiful in equal measures, tragic and poetic and sad – and yet, still immensely satisfying and incredibly powerful.
Long time, no see – vacation time is not inductive to writing, but gives lots of opportunities to read, even in the middle of an Internet-less wilderness :). I usually leave the thickest books for my vacation time, as only then I might be sure of reading them in full, and in reasonable time. For the summertime I also leave those books which I wouldn’t have read any other time – vacation makes me more bullshit-tolerant 😉
And that’s why one of my summer readings this year was the final installment in Bakker’s acclaimed trilogy The Prince of Nothing. I know, I have said before I won’t be reading The Thousandfold Thought anytime soon, too irritated with previous installments to care; while The Darkness That Comes Before was still readable, The Warrior Prophet was just awful. But I like to finish things, and that gutted carcass left on my metaphorical porch, to use the imagery borrowed from Bakker, begged to be cleaned up and buried for good.
I’ve recently listened to Elantris, Brandon Sanderson‘s ticket to fame and money, and one of the biggest stand-alones in XXI century genre literature.
Oh boy wasn’t it boring…
This was my first novel by Sanderson. I’ve read a couple of short stories, some reviews, and talked about him with a few friends whose opinions varied from “rather good” to “meh”. It created in my mind a picture of someone who is a solid, if not particularly gifted, craftsman (with unbelievable output, his doorstoppers hit bookshops with astonishing regularity).
Oh, there were final Wheel of Time books that he wrote, no matter how much I try to forget the whole WoT disaster, I have to mention them. Sanderson’s bits were better written and structured than Jordan’s, but no less tedious.
After Elantris… well, actually it confirmed my view of Sanderson as an uninspired craftsman, but I perhaps overestimated my own endurance. There are many flawed books that have something in them that keeps me interested. Some brilliant ideas, amateurishly executed, great protagonist, rising above mediocre prose… Sanderson does not make big mistakes, but neither does he take any risks. And produces fantasy without qualities.
Too harsh. But let me defend that opinion before I admit there were some good parts.
Spoils of War is a Shadows of the Apt companion book consisting of 12 short stories set in the world of the Apt and Inapt around the time of the Twelve Year War. Some of the stories, such as Ironclads, Spoils of War or The Dreams of Avaris have been previously made available to readers on Czajkowski’s blog, others, like The Shadows of Their Lamps or Brass Mantis, are entirely new. Most of the tales take place in Commonweal at the time of the Wasp invasion, but there are also entries from Myna, Helleron and Collegium, before or after that time. And though the stories are very diverse, touching on topics from ingenious technical inventions through mystical hidden treasures, confidence ploys to love and sacrifice, the theme spanning them all is war.
I won’t wax over Shadows of the Apt now, having said enough already here. Let me just one more time emphasize the sheer scope and originality of Czajkowski’s series. I am a devoted fan of the incredible world he created and the complex, living, breathing, and most of all real protagonists populating it. Finishing Seal of the Worm had been a curious experience for me; one of a deep reading satisfaction mixed with more than a tinge of regret. The enormous, extraordinary tale Czajkowski spun through ten hefty books was coming to an end. A very well written, thoroughly considered, well planned and deeply moving end, granted, but still. And so I won’t surprise anyone saying that Spoils of War is a very welcome – if somewhat short – trip back to the world of Apt. I have missed the crazy reality of Insect-kinden, where steampunk clashes with high fantasy in an alternate WWII setting ;).
Kameron Hurley’s The Mirror Empire, the first installment in her Worldbreaker Saga, came to my attention when Adrian Czajkowski recommended it on his blog. If not for his short review, I doubt I would have even known the book existed. And it would have been a missed chance, because even if it’s not a masterpiece – and to be frank, it’s not, not by a long shot – the book’s worldbuilding and the sheer size of the what-if exercise poured onto its pages is something definitely worth acquainting oneself with. Just look at the gorgeous cover! 🙂 Angry Robot really knows how to do them.
Hurley creates a world teeming with poisonous, semi-sentient plant life, and a variety of wizard priests, whose power is derived from one of the natural satellites circling the planet. There are four main moons, and four types of magic associated with them. Every talented person can pull on the power of one satellite: Tira, Para, Sina or Oma. Rarely, there are people able to pull on more than one magic. But as the satellites circle the planet on their respective paths, their magic waxes and wanes, according to their position on the sky. The most mysterious and dangerous of them all is Oma, the black moon, or maybe just a black hole, giving unearthly power to those who are able to wield it, and raining destruction on the worlds as she nears them. Oma is the harbinger of death and profound change; once she passes, the world is never the same. And – yeah, you’ve got it – she is coming, much earlier than any of the star gazers could have anticipated.
If this is not complex enough for you, let me add the twist: there are many worlds like this, each a reflection of the world described in the novel. There are changes, of course, but even the people are the same on every world. Which means that if one is to move through a rent between the dimensions to another world, his or her mirror twin needs to be dead.