Author: Neal Asher
Having followed advice of the inestimable Bookstooge, I decided to embark on another bloody literary journey, but this time a decidedly hi-tech and futuristic one. Neal Asher’s Polity novels had been described as ‘a more action-packed Culture’, and it’s a description I find at once very apt and quite misleading ;). The world of Polity is indeed similar to Banks’s Culture in that it is an ever-expanding and galaxy-spanning political entity of humans inhabiting planets and space stations, all governed and kept together by extremely sophisticated AIs. The AIs have distinct personalities which are, as expected, highly logical and possessed of a worldview undoubtedly more affected by their computing skills than by any emotions, though they seem to feel them too – especially curiosity. In short, however you would slice it, they are not human. Their ascendance to the position of power in the human Polity has apparently been bloodless and quite benevolent, humans having realized that it’s ultimately for their own betterment – and that the other choice they have is definitely worse. The AIs act more like managers than dictators, quite content to improve the lives of Polity citizens and repel any possible threats. And there are threats aplenty, as on many worlds human populations hadn’t joined the Polity, mostly due to political differences (especially autocratic and religious regimes seemingly disapproving of the entire concept of Polity or even the existence of AIs). The major one is posed by Separatists, a loose coalition of terrorists, interest groups, or even governments happy to use Polity’s technology to bring about Polity’s demise, and they are a constant source of interest to ECS – the Earth Central Security agency, consisting mostly of human agents dealing with out-Polity threats.